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=**WILLIAM MIN'S PAGE**=

**Post #2: QUAKE LIVE**
Mechanics: The mechanics of Quake Live is similar to most FPS. It begins with the choice of what character (or avatar) you will play, and it's characteristics (sometimes ranging from colors, to teams). The premise of the game is to kill all of your opponents, or to get as many kills as possible before time runs out. Those who kill the most, or have the most frags, are entitled to win.

The controls are pretty standard, in using the mouse to aim and shoot, and the keyboard used to move, turn, strafe, and jump.

Along with the standard "frag" games, a "capture the flag" option is also available, where players are likely to play in teams as opposed to alone.

Dynamics: More so than a typical "race to the end" linear game, Quake Live is more of a goal oriented of "territorial acquisition" type of game (most apparent in the capture the flag games). In a way, it mimics a sport simulation game in that the goal is to procure as many "points" as possible.

Goals: The goals are simple: kill all or as many opponents before time runs out or capture more flags within the time frame than the other team.

Theme: Barebones, the theme of this type of game is largely a "gladiator" type of game, where each player is fighting for their survival, as well as being the very best warrior.